Earl Drake, the successful action hero created by Dan J. Marlowe (1917-1986) began his literary life as a violent crook in 1962. Over time, the character was pressed into service as a U.S. Government secret agent, which brings us to this 11th installment from 1974, Operation Deathmaker.
Drake’s girlfriend is Hazel, and she’s been part of the series for a long time at this point. Melissa, Hazel’s college-age niece, is visiting Los Angeles on a vacation. When Drake is dropping her at the airport, Melissa is kidnapped by a team of professionals.
Because of his tenuous legal history as a fugitive from justice, Drake chooses to not involve police and to recover Melissa himself. This opens the door to sleuthing, chases, car-bombings, wiretaps, tradecraft and lots and lots of men’s adventure action — all anchored by Marlowe’s excellent, seasoned writing.
Unlike Drake’s heist books or his spy books, this one is Drake recovering a kidnapped girl on a very personal mission. It’s an excellent stand-alone mystery-adventure that doesn’t not require much character history from the series.
Is the kidnapping a ransom job to swipe some of Hazel and Drake’s loot? Or is this a vendetta mission to make Drake suffer? Or did young Melissa stage this kidnapping for her own reasons? These are the options Drake explores along the way.
Drake’s hunt for this missing girl takes on the qualities of a procedural mystery for much of the paperback and then an action-filled, violent vendetta novel for the climactic conclusion. It’s a damn fine men’s adventure paperback that almost - but not quite - lives up to the heights of the series’ opening two novels, The Name of the Game is Death and One Endless Hour. In any case, this one is an easy recommendation.
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