Showing posts sorted by relevance for query The City of Skulls. Sort by date Show all posts
Showing posts sorted by relevance for query The City of Skulls. Sort by date Show all posts

Wednesday, December 21, 2022

Conan - The City of Skulls

In the very first edition of the Lancer Conan (1967) paperback, the table of contents lists a Lin Carter and L. Sprague de Camp story “Chains of Shamballah”. But, on page 189 the story title appears as “The City of Skulls”, and in future editions of the book, both the TOC and page 189 both lists “The City of Skulls”. It's one of those oddities in Conan literature. But, drilling down to the review of the story, this is only one of two stories in Conan that is authored by both Carter and de Camp. The other story is “The Thing in the Crypt”. All of the remaining stories in the collection are combinations of Robert E. Howard/Carter or de Camp. The story is also included in Sphere's 1989 omnibus The Conan Chronicles (pictured).

Like “The Hand of Nergal”, Conan is serving as a mercenary soldier for Turan's military. His detachment has been assigned the duty of escorting Princess Zosara to her wedding date with a powerful nomad. As the entourage crosses the plains at the base of a large, and snowy, mountain range, they are overrun by a tribe of savage warriors. Conan's entire squad is massacred, leaving him with two survivors, his friend Juma and the Princess Zosara. 

In an epic, short-lived 20ish pages, the three are forced through bitter cold winds, across the mountains, and into a warm jungle environment called Shamballah, the City of Skulls. It's here that Zosara is promised to a Toad-God-Thing named Jalung Thongpa and Juma and Conan are sold into slave labor aboard a ship. In a violent, brutal struggle, Conan is forced to row for days as he's whipped by a slave master and nearly starved. In an upheaval, Conan and Juma escape the ship and head back to save Zosara. 

In a book that contains Howard classics like “The Tower of the Elephant” and “Rogues in the House”, I'm surprised at how much enjoyment the two Carter/de Camp stories brought me. “The City of Skulls” feels epic, which is really impossible considering it's 33 pages. The story locations are described so well and thrust these characters – unwillingly – into the heart of madness with high altitudes and low temperatures. Mix in the ruthless rowing expedition as testaments to Conan's internal fortitude to soldier on. That's why we read these harrowing adventure tales. Carter and de Camp can tell a great story and I feel like “The City of Skulls” is a worthy addition to this stellar Conan collection. Recommended. 

* An interesting addition to the story is the introduction of a regular character in Juma. His backstory is explained in detail, placing him on the same path as Conan in terms of tragic childhood and harsh lessons in the terrifying wastelands of the Hyborian Age. Juma is featured in both Conan the Buccaneer and Conan the Hero novels. I believe he is also featured in many issues of Conan the Barbarian and Savage Sword of Conan

** “The City of Skulls” was adapted into comic form in the Savage Sword of Conan #59 and very loosely in Conan the Barbarian #37.

*** The Conan: The Adventurer animated television show used a portion of this story, specifically the "Ship of Blood" chapter for Season 1/Episode 2/"Blood Brother". The episode was written by Christy Marx, who had previously provided comic writing for Red Sonja, Conan the Barbarian, and Savage Sword of Conan. The show swaps out the story's character of Juma with an ongoing character named Zula. 

Buy a copy of this book HERE.

Saturday, September 23, 2023

Conan - Conan

Many of Robert E. Howard's Conan the Cimmerian short-stories were out of print for decades, or had steep auction house pricing that prevented casual fans from reading them. Aside from one Ace paperback, and a series of Gnome Press hardcovers, these previously published stories existed in back-issues of Weird Tales

Beginning in the late 1960s, Lancer began publishing affordable paperbacks collecting these original Robert E. Howard published Conan stories. In addition, these collections also included unpublished Conan manuscripts and new material edited or authored by Lin Carter and L. Sprague de Camp. You can journey down any pulp sword-and-sorcery rabbit-hole and read more about the development of these Lancer paperbacks, the discovery of manuscripts by Howard heirs' literary agent Glenn Lord, and both the praise and criticism of Conan pastiche writing, which is included in these Lancer editions. 

I want to simply highlight the stories including in each paperback, beginning with the very first Lancer edition aptly titled Conan. The collection was first published in 1967 and features a Frank Frazetta cover. The paperback, weighing in at just 221 pages, includes two of Howard's most respected and well-known Conan stories, “The Tower of the Elephant” and “Rogues in the House”, with the latter selection influencing the book's cover art. 

“Introduction” - As I alluded to earlier, the development of the Lancer paperbacks is a much talked about event that populates the sword-and-sorcery community. In this five page introduction, author L. Sprague de Camp introduces readers to Robert E. Howard with a brief biography. He also cites a specific letter that Howard wrote to fellow author Clark Ashton Smith explaining how the Conan character was created. In addition, de Camp analyzes the term “heroic fantasy” and how it came to fruition. 

“Letter from Robert E. Howard to P. Schuyler Miller” - This is four and a half pages showcasing a letter that Howard wrote to the science-fiction writer and educator Miller. In the letter, Howard explains the Hyborian nations and comparisons to medieval Europe, Asia, and Africa. The letter also displays Howard's explanation of Conan as the king of Aquilonia for many years. This letter was originally published in the The Coming of Conan hardcover by Gnome Press in 1953.

“The Hyborian Age, Part 1” - Howard's 14-page essay outlining the entire Hyborian kingdom and the rise and fall of the various cultures that make up the sprawling landscape. This was originally contained in the The Phantagraph in 1936, and subsequently in the volumes The Coming of Conan, King Kull, and Skull-Face and Others.

“The Thing in the Crypt” - Some find fault that this book, which is a celebration of Robert E. Howard's Conan creation, offers a non-Howard work as the first fictional story in the collection. “The Thing in the Crypt” was authored by L. Sprague de Camp and Lin Carter, but the reason it is the first actual story in the collection is because the books, edited by Carter and de Camp, are a road map of Conan's chronological life. This story features Conan as a teenager who just escaped a slave pen after being captured after a raid in Asgard. Later, there is a story that Bjorn Nayberg authored (with assists from Carter and de Camp), “Legions of the Dead”, that predates the events in this story. It is found in Conan the Swordsman. In “The Thing in the Crypt”, Conan finds a cave containing a mummified corpse holding a sword. When he takes the sword, the mummy comes to life and the two battle. This story also influenced a similar scene in the Conan the Barbarian film. “The Thing in the Crypt” first appears in this story collection. 

“The Tower of the Elephant” - This first appeared in the March, 1933 issue of Weird Tales. A young Conan arrives in Arenjun and overhears a conversation about the wealth and riches contained in a tall structure deemed The Tower of the Elephant. Always looking for thieving opportunities, Conan climbs the tower with the help of another thief, Taurus. Conan discovers cosmic horror inside the tower and fights to escape. Howard’s endless imagination just flows onto the page with this wild, action-packed adventure. It quickly pulls you into the story with just a few opening paragraphs. The author's prose is just so smooth and stimulating, providing excellent plot development and pacing.

“The Hall of the Dead” - This was a fragmented Conan the Cimmerian document created by Howard and then re-worked by L. Sprague de Camp. This version was first published in The Magazine of Fantasy and Science-Fiction's February 1967 issue. Like many other stories, the era of “The Hall of the Dead” is set during Conan's thieving years, around 18-20ish. It picks up when Conan enters an abandoned, ancient city called Larsha. In a hot-pursuit is a group of Zamorian soldiers who have been assigned to arrest Conan for theft. As Conan explores this abandoned city, he teams up with another thief as the two fight giant slugs and other baddies that are protecting gold within this abandoned city. There's nothing to really dislike about “The Hall of the Dead”, but loyalist complaints favor Howard's original version, which is shorter and features some differences in Nestor's actions in the story and the disappearance of the giant slug. In essence, I felt the story as a whole, regardless of writer, effectively placed Conan in a gloomy post-apocalyptic setting of an abandoned city, albeit a very short visit, and that was very rewarding. 

“The God in the Bowl” - This Robert E. Howard story wasn't published in the author's lifetime. It was rejected by pulp magazine Weird Tales, and after Howard's death, went undiscovered until 1951. It was then edited by L. Sprague de Camp and first published in Space Science-Fiction's September, 1952 issue. The premise reveals that “thief” Conan accepts a job from Nemedia's Governor's son to break into an antique house to steal a precious diadem. This diadem is being kept in a sarcophagus that was apparently discovered in the dark realm of Stygia. However, there is a monster lurking in the house and and the overnight clerk is found dead. The story has a really unique flavor for a Conan story and nearly borders on detective-fiction. Overall, I can recommend “The God in the Bowl”, but there are plenty of other Conan stories you should be reading before this one.

“Rogues in the House” - This story first appeared in the pulp magazine Weird Tales in January, 1934. That same year, it was also featured in a short story collection, Terror by Night, published by Selwyn and Blount. The premise has Conan being assisted by an aristocrat to escape prison. In a series of wild events, Conan, the aristocrat, and a priest are trapped inside of a large house. The house contains a number of deadly traps used to enslave and kill the priest's political rivals. But, this story also influenced the Conan paperback's front cover with Conan battling Thak, an ape-like creature that prowls the house. This story is one of my all-time favorites by Howard and is filled with political intrigue, action, and savage violence. A must read.

“The Hand of Nergal” - Originally a fragmented story authored by Howard  in the 1930s, Lin Carter completed the manuscript and titled it. Along with appearances in Conan, “The Hand of Nergal” was also featured in The Conan Chronicles and Beyond the Gates of Dream. In the story, Conan is a mercenary serving Turan. In the heat of battle, Conan is battling these crazy giant bats when he nearly falls unconscious. Thankfully, Conan had discovered a strange amulet days before, which helps to repel the bats. Conan meets a female warrior and the two of them journey to the city of Yaralet to battle the sorcerer responsible for conjuring up these crazy bats. I really enjoyed this story and found Carter's stroke of science-fiction and fantasy a great blend with the more “on the nose” carnage that Howard's Conan typically creates. The Carter and Howard blend worked well, in my opinion, on the Kull stories, and you get that same sense of adventure, dark sorcery, and utter doom in this story.

“The City of Skulls” - This paperback collection is the first appearance of this story, which was originally titled “Chains of Shamballah” in the first printing's table of contents. This is one of only two stories in the collection that is authored by both Lin Carter and L. Sprague de Camp, void of any Robert E. Howard writing. In this story, Conan's military unit is massacred, leaving only himself, his friend Juma, and a princess alive. The three are taken captive and forced across mountains, through bitter cold winds, and into a warm jungle called Shamballah, the City of Skulls. It's an epic story with Conan and Juma eventually sold into slavery aboard a ship and the princess being promised to a Toad-God-Thing. The story locations are described so well and thrust these characters – unwillingly – into the heart of madness with high altitudes and low temperatures. Mix in the ruthless rowing expedition as testaments to Conan's internal fortitude to soldier on. That's why we read these harrowing adventure tales. Carter and de Camp can tell a great story and I feel like “The City of Skulls” is a worthy addition to this stellar Conan collection. 

Buy a copy of this book HERE.

Tuesday, November 5, 2024

Island of the Dead

It would be difficult to discuss zombie novels without including a cornerstone of the genre, Brian Keene. Many consider his novel The Rising (2003), along with Robert Kirkman's The Walking Dead, as catalysts for zombie pop-culture of the 2000s. Keene's novel spawned a sequel, City of the Walking Dead, and two additional entries that live in the very undead world of The Rising. Additionally, Keene authored stand-alone "zombie" novels like Dead Sea (2007), Entombed (2011), and The Complex (2016). Now, in 2024, he returns with another living dead novel in Island of the Dead, published by independent publisher Apex Book Company with glorious artwork by Mikio Murikami (Silent Q Design). The book flips the narrative by placing zombies in a sword-and-sorcery environment, an ambitious hybrid described by Keene as Robert E. Howard (Conan the Barbarian) meets George Romero (Night of the Living Dead).

In the book's opening pages, slaves aboard a galley ship learn that Einar is from the northern barbarian tribes. But Einar, who has worked as a thief, mercenary, pirate, and a bodyguard across sweltering deserts, mountain peaks, and jungles, is quick to explain to his fellow captives that his tribe doesn't call themselves barbarians. As introductions are made, readers learn that Einar was arrested after a tavern brawl that left several people dead. He now serves as a slave on a ship lifting, pushing, and pulling oars across the sea to a war-torn land. 

Einar hesitantly advises a charismatic slave named Chuy that he plans on escaping the ship. After convincing the guards that he must relieve himself at the head, Einar is able to overtake the guards and free the slaves. However, a freak storm has appeared that creates a disaster for the ship and crew. While the fight for liberation ensues, monstrous tidal waves thrust the men into the depths of the ocean as the ship is destroyed. When Einar awakens he discovers he has washed ashore on an island alongside a few fellow slaves and a number of guards. What is this mysterious island? What horrors does it host? These are all enjoyable surprises that await readers as they explore the Island of the Dead.

Keene makes a valid reference to Robert E. Howard with his Conan-styled hero Einar. The barbarian often speaks like the Cimmerian, referring to friend and foe as “dogs” while expertly wielding a sword to hack and decapitate enemy hordes. His diverse background parallels Conan's own experiences as a pirate, thief, and mercenary. In fact, in terms of Conan lore, Island of the Dead's early premise is similar to Lin Carter and L. Sprague de Camp's 1967 story “The City of Skulls”, which was adapted to comic form in Savage Sword of Conan #59, Conan the Barbarian #37, and even the “Blood Brother” episode of the Conan: The Adventurer animated show. 

The placement of this barbaric hero in a zombie-styled universe is an exhilarating concept enhanced by the violence, gore, and temperament of Keene's unique storytelling. In a horror sense, this story delivers the goods in grand fashion. However, looking beyond the zombie dangers, the story also possesses a cagey human element that presents both the slave and ruler's eternal dilemma and the political strife that ignites a powder keg. These apocalyptic stories always prove that human design and the quest for power leads to chaos and ruin. As scary as they may be, the zombies are just the innocent weapons of man's destruction.

Island of the Dead is out now and you can get your copy HERE.

Saturday, July 27, 2024

Tales of the Zombie #1

If you have read, or want to read, my review of the Savage Sword of Conan #1, I point out the changing of the guard at Marvel in the early 1970s. When founding publisher Martin Goodman retired, Editor-In-Chief Stan Lee ushered in a new line of black and white magazines to compete with Warren's staple of Eerie, Creepy, and Vampirella titles. These magazines were distributed by Curtis, an affiliated Marvel company. By releasing these comics in magazine format the company was able to leapfrog the Comics Code Authority. The newfound freedom allowed a bit more violence, a touch of nudity, and some mild profanity.

The first of the books was Savage Tales in 1971, followed by a Marvel Monster Group brand that consisted of titles like Dracula Lives!, Monsters Unleashed, Monster Madness, and the subject matter at hand, Tales of the Zombie. The black and white brand was arguably cemented by the long-running Savage Sword of Conan title that began in 1974.

Tales of the Zombie was the brainchild of Roy Thomas (Conan the Barbarian, Amazing Spider-Man, Doctor Strange), but the book's star character, Simon Garth, was created by Stan Lee and Bill Everett in the mid 20th century. The character and origin was originally presented in the Atlas Comics (pre-Marvel) title Menace #5 (July 1953). Both Thomas and Steve Gerber (Captain America, Man-Thing) wrote a 12-page prequel/retcon to the story and inserted it as the first story for Tales of the Zombie #1, published in August 1973. Then, they cleverly reprinted the Atlas Comics story as the second story in the first issue, making a smooth two-part introduction to kick off the debut and series. 

The first issue features an incredible painting by Boris Vallejo (Conan). The contents are:

"Altar of the Damned" - Steve Gerber & Roy Thomas/John Buscema & Tom Palmer
"Zombie!" - Stan Lee/Bill Everett
"Iron-Head" - Dick Ayers
"The Sensuous Zombie!" - Tony Isabella
"The Thing from the Bog!" - Kit Pearson & Marv Wolfman/Pablo Marcos
"The Mastermind" - Tom Sutton
"Night of the Walking Dead" - Steve Gerber/John Buscema & Syd Shores

In the opening pages of "Altar of the Damned", a Louisiana bayou is ripe with women dancing in a ritual as the Voodoo Queen appears holding a gleaming ceremonial blade. Her sacrifice is a tied and gagged Simon Garth, draped upon a smooth stone altar. As the knife whips upward into the air, Garth ponders the sounds of his final scream. But, miraculously the killer cuts his bonds and provides a warning for him to escape before his captors discover his absence. Garth runs into the dense swamp and hides behind a tree. The writers take this opportunity to bring readers up to speed on the events leading to Garth's capture.

Simon Garth is a wealthy businessman that runs a successful coffee company by exploiting the labor force and overworking them. One morning as he is leaving for the office, he engages in an argument with his daughter Laurie and his groundskeeper Gyps. Later, Garth catches Gyps, who is a short pudgy pervert, sneaking a peek at Laurie skinny dipping in the pool. Garth fires Gyps but is eventually blindsided by him, knocked unconscious, and then delivered and sold to a group of Hoodoos that pay well for human sacrifices. 

Full-circle back to the beginning of the story, Garth moves from behind the swamp tree and is attacked again by Gyps, only this time he is fatally stabbed with shears. Gyps and the Hoodoos bury a very dead Garth. However, Gyps wants the ultimate revenge and asks the Hoodoos to resurrect Garth's corpse so he can make him a slave. The Hoodoos honor Gyps' request and provide a necklace for Garth to wear and a controlling power through a magical coin that Gyps controls. "Altar of the Damned" ends with Garth seemingly a braindead slave-corpse. 

This second entry, "Zombie!", is the reprinting of the original 1953 story. The only changes made were to add longer hair for Garth to make a modern match with the prior story. In "Zombie!", Gyps summons Garth and makes him go to the city to steal gold. When Garth is found by the police he is shot repeatedly but doesn't die. Sometime later he returns to Gyps empty-handed. Gyps then orders Garth to go to a house and kidnap a girl that he is infatuated with. When Garth goes to the house and sees the targeted girl, some semblance of his old self kicks in and Garth refuses to get the girl. Instead, he goes back to Gyps and kills him before lying down in a grave. The narrator states at the end that the girl was really Garth's daughter. 

Let's face it. This is pure genius on the part of Thomas and Gerber to retcon this simple undead story from 1953 into a more intricate presentation of the proverbial riches-to-rags cautionary tale. The placement of the prequel before the original 1953 story was just an excellent concept. This origin tale is developed well and explains so much to the reader in 24 pages. The art layout and pencils from both Buscema and Palmer provide shadowy darkness behind Gyps, reiterating this is the bad guy being described in dialogue. I really enjoyed Gyps revealed as the narrator, the master controlling the slave. Also, there is a convincing subtext here of Garth molding his labor into lifeless blue-collar slaves and then role-reversal as Garth transforms from master to slave. Well done.

"Iron-Head" is a five-page short-story that features a grave robber killing someone. To escape authorities, the man gets a job on a private yacht doing deep-sea dives for a crew of treasure hunters. When they realize one more treasure chest remains, the man schemes a plan to go underwater in his iron diving suit after blowing up the boat. With the treasure hunters out of the way, the man gets the chest and then slow walks across the ocean floor to a nearby island. He plans to rest on the island and await a rescue crew. Instead, the island is filled with savage cannibals. His only way to survive is to pretend he is some sort of ironbound God inside the suit. However, he can't take the suit off or remove the helmet for fear the natives will discover his con. After days without food and water he finally....well I don't want to ruin it for you. It was a simple entertaining story. Nothing more, nothing less.

Tony Isabella presents an article on zombies at the movies. In "The Sensuos Zombie", Isabella documents the first zombie films from 1932's White Zombie and 1936's Revolt of the Zombies through the 1969 shocker Night of the Living Dead.

Pablo Marcos is one of my favorite artists and his illustrative style highlights "The Thing from the Bog!", authored by Marv Wolfman and Kit Pearson. The synopsis is that centuries ago a bog in the Northern Jutlands of Denmark was used to kill vile criminals. Two years before the story takes place a witch was tortured and sent to her death in the steaming waters of the bog. Her pact with the Devil allows her to return to life as an old hag. She finds a young child and then secretly becomes his "Witch Guardian". The boy and his stepfather are cutting peat in the area and unearth a corpse. One thing leads to another and soon the town is overran with zombies. The story has one too many flashbacks, and the plot is a bit scrambled, but again, Marcos is the real highlight here and his descriptive drawing of graveyards, skulls, witches and...death is simply awe-inspiring. 

"Mastermind" by Tom Sutton is a simple two-page story that has a mad scientist creating a Frankenstein creature called Manaak. 

The third Zombie (Simon Garth) installment, "Night of the Walking Dead", is a continuation of the first two stories of the issue. Garth's daughter Donna is at the morgue and identifies Gyps' corpse on the tray. She explains to a detective that a mysterious amulet/coin may have some connection with her father's murder. As she stares into the coin and talks the next page reveals that Garth is stirring in his dirt bed. 

A hunter is stalking the bayou as Garth rises from the grave. There's a bit of action here as Garth fights the hunter's hounds before going into the town to find Donna. As Donna is leaving the mortuary a druggie desperate for money mugs her. Garth shows up and shows a bit more intelligence while killing the mugger. As the story ends Garth is walking away, presumably back to his grave. 

Tales of the Zombie #1 was entertaining from cover to cover. The selection of writers and artists was the perfect combination to deliver some of the better horror tales you'll find in this era of Marvel black and white. While cautionary tales are always dominant in the horror comics, the idea of a "heroic" zombie playing the star is unique and edgy. Readers can sense the personal anguish and despair in the Garth character while also sharing Donna's grief over her murdered father. The satisfaction is delivered when the bad guys get their comeuppance. 

You can get still find copies of the Marvel Essentials trade paperback that collects the Garth stories. Buy a copy of the book HERE

Saturday, April 8, 2023

Conan - Queen of the Black Coast

Along with “The Tower of the Elephant” and “The Frost-Giant's Daughter”, “Queen of the Black Coast” is one of the most praised Robert E. Howard stories starring Conan the Cimmerian. It was originally published in Weird Tales in May, 1934. The story was reprinted in Avon Fantasy Reader #8 in November 1948. It was collected in The Coming of Conan (Gnome Press, 1953), Conan of Cimmeria (Lancer, 1969), The Conan Chronicles Volume 1: The People of the Black Circle (Gollancz, 2000) and later as comic book adaptations by both Marvel and Dark Horse. 

Conan sailing the seas was something hinted at in “The City of Skulls”, “The Pool of the Black One”, then again at the end of “Shadows in the Moonlight”. Obviously, the hero conquered the high seas as a pirate, and nothing illustrates that part of Conan's life better than “Queen of the Black Coast”. 

The story begins with Conan fleeing the law in Argos. Conan explains later that his friend killed someone defending a girl, and after going on the run, the magistrate demands that Conan provide his friend's location. Instead of providing information about his friend, Conan kills the magistrate. In an effort to avoid his pursuers, Conan demands passage on the Argus, a trading barge. When the Argus crew refuses to allow Conan to board, he threatens to kill the captain and his crew. Conan then befriends the ship's captain, a guy named Tito. 

The story's title comes to fruition when Belit arrives, a gorgeous female pirate commanding the Tigress. Her clashing with Conan's crew in Kush is a violent, epic struggle as the Argos crew is annihilated by Belit's black pirates. However, she finds Conan's fighting skills to be superb, peaking her interest in the adventurer. Belit is sexually attracted to Conan and soon the two become lovers as they ravage Stygian coastlines as pirates of the Tigress. Conan is deemed “Amra”, meaning “Lion.”

On the river Zarkheba, Conan and Belit discover an ancient tower in the jungle. After rotating the tower, they find a wealth of treasures, including a cursed necklace for Belit. Soon, subhuman creatures (hyena men?) and a winged demon appear to slaughter the Tigress's crew. The necklace creates madness for Belit and after Conan's lone departure to kill a monster, he returns to find her corpse hanging from the ship. 

There is a lot happening within this short story, mostly death, destruction, and total carnage. The swordplay becomes nearly grotesque as brains are cracked and bodies are cleaved in half. But, Howard's violent storytelling is a necessity to convey the jungle horrors that befall Belit and Conan. It is gruesome, but still remains unique in its avoidance of any typical Conan tropes.

“Queen of the Black Coast” presents something unusual for Conan – a true love. This love interest is more powerful than that of Valeria (“Red Nails”, Blood of the Serpent) and Olivia (“Shadows in the Moonlight”). While readers don't partake in the relationship itself, they are there for the beginning. Belit's attraction to Conan is nearly hypnotic, submitting to the hero despite the number of crewmen she commands and the overall superiority of her ship. Conan instantly feels the attraction and is magnetized by this “She-Devil”. 

Howard's story is among the upper echelon of Conan tales and certainly deserves the accolades heaped upon it. This is an adventure story for the ages, but also a horror tale. The combination of genres is exciting, riveting, and completely awe-inspiring. This is the Conan story you need to read. Highest of recommendations.

Saturday, January 7, 2023

Conan - The Curse of the Monolith

Worlds of Fantasy magazine featured “Conan and the Cenotaph” in their first published issue in 1968. The story was authored by Lin Carter and L. Sprague de Camp and was later featured in the 1969 Lancer paperback Conan of Cimmeria under the title “The Curse of the Monolith”. It was also featured in the 1971 anthology Warlocks and Warriors as well as Sphere Books' 1989 collection The Conan Chronicles. The story was later adapted into comic form in Savage Sword of Conan #33.

The story takes place right after “The City of Skulls” and finds the titular hero serving as a captain to King Yildiz of Turan. He's assigned the duty of delivering a letter to King Shu of Kusan, a minor kingdom in Khitai far to the East (and almost off the map). The letter is to encourage an alliance between Turan and Kusan, an alliance that Shu happily agrees to. Upon meeting Conan, he sends his agreement in the way of a letter to be carried back to King Yildiz. He also sends Duke Feng, a guide and escort to accompany Conan back to the western border of Kusan. Feng has two servants and avoids any sort of manual labor, a trait that Conan fiercely despises. But, when Feng offers Conan a treasure, his interest and possible kinship is peaked. 

Feng explains to Conan that he knows where a large treasure is held at the top of a mountain nearby. He encourages Conan to suit up in armor and to accompany him to a black monolith of stone to acquire the treasure. Why does he need Conan? Apparently there are savages nearby that could attack Feng while he is dealing with the treasure grab. With Conan by his side, watching his back, the treasure can be gained and split. Conan agrees and the two go to the monolith.

Once they arrive, Conan feels a strong magnetic force and is shocked to find that he is nothing more than a fridge magnet. With the armor on, Conan is thrust to the monolith due to the magnetism possessed in the stones of the mountain. Feng explains to Conan why he has trapped him here. Further, a jellylike monster guards the monolith and drops flesh-eating acid on its prey. With Conan trapped by Feng and facing a torturous death by the equivalent of The Blob, he must use his strength to break the power of magnetism. 

"The Curse of the Monolith" weighs in at just 20 pages and is an average story at best. There's nothing to overly dislike about the plot other than its simplistic premise. Carter and de Camp's description of the mountains and monster was vivid and provided just enough atmospheric touch to place the readers into the story. However, this was just another short Conan adventure that was rich with descriptive details but not particularly memorable. This isn't a necessary read.

Wednesday, September 16, 2020

Nails Fenian #02 - Assassins’ Hide-Away

Hal D. Steward was a U.S. Army public relations superstar and later a successful newspaper reporter for for the Los Angeles Examiner and the San Diego Union who eventually became the executive editor of The Daily Chronicle in Centralia, Washington. He made some extra bucks writing graphic stories for True Detective magazine, including "Fatal Shootout for the Arizona Bank Robbers" in the July 1968 issue. His book output is all over the place with titles including Money Making Secrets of the Millionaires. With an interesting resume like that, I wanted to tackle Nails Fenian’s Case #388: Assassins’ Hide-Away from 1967 published by an obscure adult paperback imprint called Publishers Export Company.

First thing’s first: There weren’t 388 Nails Fenian books. There were only two. The other one was The Spy and the Pirate Queen also published in 1967. Our hero’s real name is Nailan Blackford Fenian, and he’s a CIA operative and part-time philosophy professor (trust me, just roll with it).

Here’s the set-up: The South American nation of Columbia has turned to the U.S. for help in thwarting Red China’s plan to spark a communist revolution with the help of Fidel Castro’s Cuba. The agency turns to Nails to smash the Reds’ operation and liquidate the bad guys off the face of the earth.

Upon arrival in Columbia, Nails promptly gets laid (this happens every 25 pages or so), and meets with his Columbian counterpart to get the lay of the land. It’s funny that the first few people he meets in Columbia insist on filling in Nails - and the reader - with fun facts regarding Columbia (elevations, average rainfall, geographical fun facts, etc.). I get the impression that the author wanted to ensure that his new set of World Book Encyclopedias would be fully tax-deductible as a business expense. The commie infiltration is in the city of Neiva (Population: 60,000, Altitude: 6,000 feet), so that’s where the bulk of the action transpires.

The enemy cell leader is Chinese Colonel Chow, and his sidekick is a German Nazi in exile famous for collecting the skulls of “Subhuman Jews.” There are also Columbian Communist Party operatives and Cubans as well. Adult spy fiction makes for strange bedfellows it seems, and this United Colors of Benetton ad is planning to amass a standing army to invade Bogota unless Nails can thwart their plans.

Upon arrival in Neiva, Nails liaisons with a female Columbian intel agent. And if by “liaisons” you think I mean “has sex with,” you’d be spot-on. Naturally, Colonel Chow learns that Nails is in Columbia to spoil the coup hootenanny, and sends a team of assassins to liquidate the CIA hero.

And so on. Assassins’ Hide-Away is a competent but by-the-numbers espionage adventure on-par with the lesser installments of the Nick Carter: Killmaster series. The sex scenes were clearly the product of a contractual obligation, much like the Longarm adult westerns. Steward’s writing was serviceable but never flashy. I’m not sorry at all that I read and reviewed the paperback. However, I’ve already forgotten most of the novel despite finishing it ten minutes ago. It’s a book not bad enough to hate but not good enough to leave a lasting impression.

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Thursday, December 5, 2019

C.A.T. #01 - Tower of Blood

The C.A.T. series by house name Spike Andrews was supposed to have monthly installments, but the short-lived series only lasted for three books in 1982. Books one and three were authored by Canadian Duane Schermerhorn and book two was by George Ryan from North Carolina. Paperback Warrior interviewed Mr. Schermerhorn before his 2018 death, and he told us that the C.A.T. series was Warner Books’ attempt to capitalize on the success of the Dirty Harry franchise. The first novel in the series is available as a 99-cent ebook, and used copies of the original paperback are plentiful online.

Tower of Blood introduces us to New York City police officers Stewart Weston and Vincent Santillo. Together, they form the core of the NYPD’s Crisis Aversion Team (C.A.T.), a group assigned “the touch-and-go suicides, the murders with racial overtones, the snipers flying high and shooting wild, the desperate hostage holders, the bomb scares and bomb blasts.” As you can see, Warner Books had big plans for this versatile duo. What the novel actually delivers is a violent, but largely run-of-the-mill, police-based action novel.

After a police informant is gunned down in a Harlem tavern before he can pass on valuable information, cops Weston and Santillo set out to understand why he was killed. The opening carnage in the bar is pure 80s bloodbath filled with heads exploding and rifle slugs ripping into flesh and bones followed by a violent chase and shootout that goes on for pages and pages.

It doesn’t take long for the reader to be introduced to a local drug dealer who has it out for the C.A.T. boys basically for doing their jobs - albeit rather violently. Meanwhile, Weston and Santillo follow logical clues to get closer to the source of all this mayhem which leads them from the slums to Manhattan’s power elite. Along the way, they bust a lot of skulls and leave piles of dead bodies in their wake before the climactic kidnapper-with-hostages standoff.

Throughout the novel, Schermerhorn sets up all sorts of minor plot points with an eye toward developing them over the course of a long series. Sadly, these elements never blossomed into something fully-realized because the series was cancelled right out of the gate. Fortunately, for action-oriented readers, the author did not skimp on the long action, chase, and gunfight scenes. Trust me, they go on forever in “Tower of Blood” - like a John Woo action movie set to print.

The premature death of the C.A.T. series was a shame because it could have been something special. Tower of Blood was no masterpiece but following the cops from one blood-soaked action set piece to another was a lot of fun. The bare bones plot was about average for the genre and the era, but Schermerhorn certainly knew his way around over-the-top, long-form gunplay and chase sequences. Personally, I would have liked to see where he wanted to take this series over more installments. In the meantime, I can certainly recommend this paperback for literary adrenaline junkies. 

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Friday, November 13, 2020

Hunter's Blood

Tennessee native Jere Cunningham co-wrote a number of made for television movies including Judgment Night (1993) starring Donald Sutherland. Before his move to Hollywood, he authored a handful of suspense and horror novels. Cunningham's first book, Hunter's Blood, was published by Fawcett Gold Medal in 1977. It was adapted into a low-budget film in 1986. I disliked the movie but was anxious to find a copy of the original paperback.

Mason, David, Al and Ralph live successful, lucrative lives in the posh suburbs of Memphis. Each year the four men journey to a rural area to hunt deer, reminisce about the good ol’ days and complain about women. This year, Al informs the group that he has recently purchased a secluded, dense stretch of Arkansas timberland. The massive 400-acre spread has been closed to the public for decades.

Before arriving at the dirt paths and trails that lead into the deep forest, the group stop by a trashy roadside bar where they have a fight over ugly women and cheap beer with the local rednecks. The fight eventually spills into the parking lot as the parties hop into vehicles and attempt to outrace one another. Oddly, once the hunters descend into the forest, the beer-swilling hicks hit the brakes and do a U-turn back to town. The city boys condemn the locals as yellow-striped cowards. Little do they know that the act of cowardice was actually stark-white fear.

After camping overnight by the fire, Mason and David wake up and begin trailing a whitetail deer through the foliage. It's here they discover a pile of animal heads and entrails scattered on the forest bed. A short while later, both men stumble into a makeshift camp where Neanderthal men and women are gutting animals and playing with bones and skulls. The shocking scene evolves into Mason fighting to survive and eventually disarming one of the men. This leads to a clash as the hunters are eventually attacked and “hunted” by these violent and strange forest-dwellers.

Cunningham's novel is clearly influenced by the 1972 blockbuster film Deliverance (there's even a comparison to it on the book's cover). I'd also speculate that the author watched Tobe Hooper's 1974 cult-classic Texas Chainsaw Massacre as well. The idea of primitive people living in the backwoods of America's most rural areas was a pop-culture trend that was highlighted by Wes Craven's 1977 film The Hills Have Eyes. Hunter's Blood isn't as extreme or horrific as either of Craven or Hooper's nightmarish imagery, but it's close.

The author's use of the dark forest as a backdrop elevates the intensity and suspense. While the Neanderthals aren't cannibals, they are terrifying as macabre, savage hunters that hack and slash through their victims. In the book's opening chapters, there's an enticing promise that somewhere in the forest lies an abandoned mining town. This addition to the narrative really hammers home the book's climactic finale.

While the book's early dialogue scenes and bar-brawl action was presented as crude and immature, the novel's second half was wildly entertaining. The chase scenes were riveting and each of them seemingly ended in some sort of brutal, bloody mayhem that was consistently rewarding and satisfying. The author never takes things too seriously and the end result is a fun, shocking and memorable reading experience. I'll probably read this crazy book again and again.

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