Saturday, July 27, 2024

Tales of the Zombie #1

If you have read, or want to read, my review of the Savage Sword of Conan #1, I point out the changing of the guard at Marvel in the early 1970s. When founding publisher Martin Goodman retired, Editor-In-Chief Stan Lee ushered in a new line of black and white magazines to compete with Warren's staple of Eerie, Creepy, and Vampirella titles. These magazines were distributed by Curtis, an affiliated Marvel company. By releasing these comics in magazine format the company was able to leapfrog the Comics Code Authority. The newfound freedom allowed a bit more violence, a touch of nudity, and some mild profanity.

The first of the books was Savage Tales in 1971, followed by a Marvel Monster Group brand that consisted of titles like Dracula Lives!, Monsters Unleashed, Monster Madness, and the subject matter at hand, Tales of the Zombie. The black and white brand was arguably cemented by the long-running Savage Sword of Conan title that began in 1974.

Tales of the Zombie was the brainchild of Roy Thomas (Conan the Barbarian, Amazing Spider-Man, Doctor Strange), but the book's star character, Simon Garth, was created by Stan Lee and Bill Everett in the mid 20th century. The character and origin was originally presented in the Atlas Comics (pre-Marvel) title Menace #5 (July 1953). Both Thomas and Steve Gerber (Captain America, Man-Thing) wrote a 12-page prequel/retcon to the story and inserted it as the first story for Tales of the Zombie #1, published in August 1973. Then, they cleverly reprinted the Atlas Comics story as the second story in the first issue, making a smooth two-part introduction to kick off the debut and series. 

The first issue features an incredible painting by Boris Vallejo (Conan). The contents are:

"Altar of the Damned" - Steve Gerber & Roy Thomas/John Buscema & Tom Palmer
"Zombie!" - Stan Lee/Bill Everett
"Iron-Head" - Dick Ayers
"The Sensuous Zombie!" - Tony Isabella
"The Thing from the Bog!" - Kit Pearson & Marv Wolfman/Pablo Marcos
"The Mastermind" - Tom Sutton
"Night of the Walking Dead" - Steve Gerber/John Buscema & Syd Shores

In the opening pages of "Altar of the Damned", a Louisiana bayou is ripe with women dancing in a ritual as the Voodoo Queen appears holding a gleaming ceremonial blade. Her sacrifice is a tied and gagged Simon Garth, draped upon a smooth stone altar. As the knife whips upward into the air, Garth ponders the sounds of his final scream. But, miraculously the killer cuts his bonds and provides a warning for him to escape before his captors discover his absence. Garth runs into the dense swamp and hides behind a tree. The writers take this opportunity to bring readers up to speed on the events leading to Garth's capture.

Simon Garth is a wealthy businessman that runs a successful coffee company by exploiting the labor force and overworking them. One morning as he is leaving for the office, he engages in an argument with his daughter Laurie and his groundskeeper Gyps. Later, Garth catches Gyps, who is a short pudgy pervert, sneaking a peek at Laurie skinny dipping in the pool. Garth fires Gyps but is eventually blindsided by him, knocked unconscious, and then delivered and sold to a group of Hoodoos that pay well for human sacrifices. 

Full-circle back to the beginning of the story, Garth moves from behind the swamp tree and is attacked again by Gyps, only this time he is fatally stabbed with shears. Gyps and the Hoodoos bury a very dead Garth. However, Gyps wants the ultimate revenge and asks the Hoodoos to resurrect Garth's corpse so he can make him a slave. The Hoodoos honor Gyps' request and provide a necklace for Garth to wear and a controlling power through a magical coin that Gyps controls. "Altar of the Damned" ends with Garth seemingly a braindead slave-corpse. 

This second entry, "Zombie!", is the reprinting of the original 1953 story. The only changes made were to add longer hair for Garth to make a modern match with the prior story. In "Zombie!", Gyps summons Garth and makes him go to the city to steal gold. When Garth is found by the police he is shot repeatedly but doesn't die. Sometime later he returns to Gyps empty-handed. Gyps then orders Garth to go to a house and kidnap a girl that he is infatuated with. When Garth goes to the house and sees the targeted girl, some semblance of his old self kicks in and Garth refuses to get the girl. Instead, he goes back to Gyps and kills him before lying down in a grave. The narrator states at the end that the girl was really Garth's daughter. 

Let's face it. This is pure genius on the part of Thomas and Gerber to retcon this simple undead story from 1953 into a more intricate presentation of the proverbial riches-to-rags cautionary tale. The placement of the prequel before the original 1953 story was just an excellent concept. This origin tale is developed well and explains so much to the reader in 24 pages. The art layout and pencils from both Buscema and Palmer provide shadowy darkness behind Gyps, reiterating this is the bad guy being described in dialogue. I really enjoyed Gyps revealed as the narrator, the master controlling the slave. Also, there is a convincing subtext here of Garth molding his labor into lifeless blue-collar slaves and then role-reversal as Garth transforms from master to slave. Well done.

"Iron-Head" is a five-page short-story that features a grave robber killing someone. To escape authorities, the man gets a job on a private yacht doing deep-sea dives for a crew of treasure hunters. When they realize one more treasure chest remains, the man schemes a plan to go underwater in his iron diving suit after blowing up the boat. With the treasure hunters out of the way, the man gets the chest and then slow walks across the ocean floor to a nearby island. He plans to rest on the island and await a rescue crew. Instead, the island is filled with savage cannibals. His only way to survive is to pretend he is some sort of ironbound God inside the suit. However, he can't take the suit off or remove the helmet for fear the natives will discover his con. After days without food and water he finally....well I don't want to ruin it for you. It was a simple entertaining story. Nothing more, nothing less.

Tony Isabella presents an article on zombies at the movies. In "The Sensuos Zombie", Isabella documents the first zombie films from 1932's White Zombie and 1936's Revolt of the Zombies through the 1969 shocker Night of the Living Dead.

Pablo Marcos is one of my favorite artists and his illustrative style highlights "The Thing from the Bog!", authored by Marv Wolfman and Kit Pearson. The synopsis is that centuries ago a bog in the Northern Jutlands of Denmark was used to kill vile criminals. Two years before the story takes place a witch was tortured and sent to her death in the steaming waters of the bog. Her pact with the Devil allows her to return to life as an old hag. She finds a young child and then secretly becomes his "Witch Guardian". The boy and his stepfather are cutting peat in the area and unearth a corpse. One thing leads to another and soon the town is overran with zombies. The story has one too many flashbacks, and the plot is a bit scrambled, but again, Marcos is the real highlight here and his descriptive drawing of graveyards, skulls, witches and...death is simply awe-inspiring. 

"Mastermind" by Tom Sutton is a simple two-page story that has a mad scientist creating a Frankenstein creature called Manaak. 

The third Zombie (Simon Garth) installment, "Night of the Walking Dead", is a continuation of the first two stories of the issue. Garth's daughter Donna is at the morgue and identifies Gyps' corpse on the tray. She explains to a detective that a mysterious amulet/coin may have some connection with her father's murder. As she stares into the coin and talks the next page reveals that Garth is stirring in his dirt bed. 

A hunter is stalking the bayou as Garth rises from the grave. There's a bit of action here as Garth fights the hunter's hounds before going into the town to find Donna. As Donna is leaving the mortuary a druggie desperate for money mugs her. Garth shows up and shows a bit more intelligence while killing the mugger. As the story ends Garth is walking away, presumably back to his grave. 

Tales of the Zombie #1 was entertaining from cover to cover. The selection of writers and artists was the perfect combination to deliver some of the better horror tales you'll find in this era of Marvel black and white. While cautionary tales are always dominant in the horror comics, the idea of a "heroic" zombie playing the star is unique and edgy. Readers can sense the personal anguish and despair in the Garth character while also sharing Donna's grief over her murdered father. The satisfaction is delivered when the bad guys get their comeuppance. 

You can get still find copies of the Marvel Essentials trade paperback that collects the Garth stories. Buy a copy of the book HERE

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